Rainforest and Country Hills 1.1
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Author: Sogun


Date: June 20, 2013


Category: Multi Levels


Level:


Description:


Sogun Studio presents a multiplayer map based on a jungle map that was once a demo. The strong points of this map is the density of palms and drawing distance, trying to keep framerate to a playable level. It's not a big map but it's easy to get lost and be surprised by your enemies. Available for 3 and 4 players too, with less palms to keep the map playable.

An optimized Rainforest has been included, which features the same number of trees that would only be loaded during a 4-Player match in the original. You should find that this map runs more smoothly, since the amount of trees has been cut down significantly.

Also thrown into this patch is an alternate version of the same map, this time without any trees. Country Hills results in something very unique in GoldenEye multiplayer. You'll also find the framerate to be quite stable, as there is far less being drawn on screen at one time than in either incarnation of Rainforest.

0. FILES CONTAINED IN THE PACKAGE
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GE_forestandhills.xdelta -> this is the patch that needs to be injected in the rom. You must patch the rom using the GoldenEye Setup Editor. You can download it from:
http://www.goldeneyevault.com

1. PATCHING THE ROM
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-You will need the 'GE_forestandhills.xdelta' patch and a unflipped 12MB rom of 'Goldeneye 007'. A *.z64 rom should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply GE xdelta Patch'
-Select the original 'Goldeneye 007' rom
-Select 'GE_forestandhills.xdelta'
-Save the new file 'GoldenEye.rom'. You can rename the file after creating it, but you must keep the .rom extension.

2. RUNNING THE ROM IN PROJECT 64
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If you are using Project 64 you need to change some settings in order to make the rom work smoothly.

-Load the rom and then, in the emulator menu, go to 'Options' and 'Settings'.
-Select 'Rom settings'. Change to the following for GoldenEye:
CPU Core Style: Recompiler
Self Modifying-Core Type: Change Memory and Cache
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, SP Hack, Use TLB.

For Perfect Dark you want:
CPU Core Style: Recompiler
Self Modifying-Core Type: Protect Memory
Default Save type: 16Kbit EEPROM
Counter Factor: 2
Check marks by: Large Compile Buffer, Register Caching, Use TLB.

3. SPECIAL THANKS
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To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible.

To Acceptable67, EternallyAries, Multiplayer X, Rey and SATURN_81 for their feedback and sugestions.

To GoldenEye Vault and Shooters Forever forums for gathering such and amazing community arround GoldenEye and Perfect Dark.

4. LINKS OF INTEREST
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http://sogunstudio.blogspot.com/
- the patch creator's blog. It's mostly in Spanish but some articles are translated into English.

http://www.goldeneyevault.com/
- find here tools, hacks and tutorials for GoldenEye and Perfect Dark

http://www.shootersforever.com/forums_message_boards/
-Here's where the community gathers. Post your thoughts about the N64 classics, look for help for your hacks or announce them here.

Enjoy the game!

5. REVISIONS
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04.05.18: by Wreck

Included optimized Rainforest with fewer trees.
Included alternate Country Hills version.
Rescaled map to 1.0 scale.
Deleted 16 tagged object type.
Deleted weapons attached to non-existent guards.
Relinked clipping and object pads.
Changed arm type to Jungle (bare skin).
Modified memory allocations.
Adjusted sky block data.
Changed grass texture to use dirt hit type.
Updated and imported level select images.

Download

File nameFile typeSize
forestandhills[sogun].zipZip archive data370.34 kBInfo
image.jpgJPEG image data173.09 kBInfo

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